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During a press conference of the Polish distributor CD Projekt, the games to be published by the company were presented, including Arcania. Second, and completely from a marketing perspective, it helps give the Gothic franchise a fresh start in North America, where it has failed to gain significant popularity. First, it hints at a world rich in magic and fantasy. At the Games Convention in 2008, JoWooD Entertainment announced another name for the game – "Arcania: A Gothic Tale". The project was originally entitled Gothic 4: Genesis the name change to Gothic 4: Arcania was announced in 2008. The start of the development was officially announced on 23 August 2007, along with the name of the new developer. Yet the hero is not alone – his fate is linked to that of a beautiful, mysterious lady as well as a powerful artifact from the long-forgotten distant past. An evil power lies waiting at the threshold of this world, and our hero will need to face this nameless evil. Seeking revenge, the hero leaves the destroyed village behind and soon realizes that this cowardly attack did not just happen on a corrupt king's whim. The aggressors' ships – with an Eagle displayed on their billowing sails – escape over the horizon. The protagonist of Arcania: Gothic 4 returns from an adventure to find his home and village torched and looted. War covers over the Southern Islands like a blood-drenched shroud and finally, war reaches the idyllic isle of Feshyr in the Southern Seas. There are no teachers within the game like in previous parts and all skills can be learned by using the skill tree.
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The player is able to wield any weapon as they have no requirements for statistics. There is no sleeping mechanic so the player can't sleep for a chosen period of time like in previous games. Also, the character can only interact with "named" characters, those who have a name. For instance, there are only three spells available (but upgradable). In comparison to the predecessors, the game mechanic was simplified.
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